I dont know why it isn't working. It doesnt matter what I write on the edit text it always says the same thing: "THE NAME "+NAME+"ALREADY EXIST". I just dont know what the problem is.
public class AddScreen extends AppCompatActivity {
EditText first_name,last_name;
String first,last;
Button add;
Context ctx=this;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_add_screen);
first_name=(EditText)findViewById(R.id.firstname);
last_name=(EditText)findViewById(R.id.lastname);
add=(Button)findViewById(R.id.save);
first = first_name.getText().toString();
last = last_name.getText().toString();
add.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
DataBaseOperation DB = new DataBaseOperation(ctx);
Cursor CR= DB.getInformation(DB);
CR.moveToFirst();
boolean status= false;
String NAME="";
do {
if(first.equals(CR.getString(0)) && (last.equals(CR.getString(1))))
{
status=true;
NAME=CR.getString(0)+" "+CR.getString(1);
}
}while (CR.moveToNext());
if(status)
{
Toast.makeText(getBaseContext(),"THE NAME "+NAME+"ALREADY EXIST",Toast.LENGTH_LONG).show();
finish();
}
else
{
DB.putInformation(DB, first, last);
Toast.makeText(getBaseContext(),"NEW PLAYER CREATED",Toast.LENGTH_LONG).show();
finish();
}
}
});
}
its like status is always true.I think the problem is in this line
if(first.equals(CR.getString(0)) && (last.equals(CR.getString(1))))
because it always true. this is the logcat
09-23 22:55:12.457 4417-4431/? W/EGL_emulation﹕ eglSurfaceAttrib not implemented
09-23 22:55:12.457 4417-4431/? W/OpenGLRenderer﹕ Failed to set EGL_SWAP_BEHAVIOR on surface 0xa2ae4340, error=EGL_SUCCESS
09-23 22:55:12.555 4417-4431/? W/EGL_emulation﹕ eglSurfaceAttrib not implemented
09-23 22:55:12.555 4417-4431/? W/OpenGLRenderer﹕ Failed to set EGL_SWAP_BEHAVIOR on surface 0xb3f1eba0, error=EGL_SUCCESS
09-23 22:55:12.633 1508-2592/? E/Surface﹕ getSlotFromBufferLocked: unknown buffer: 0xabfb40d0
09-23 22:55:12.634 4417-4431/? E/Surface﹕ getSlotFromBufferLocked: unknown buffer: 0xabfb4a00
09-23 22:55:15.904 4417-4431/? E/Surface﹕ getSlotFromBufferLocked: unknown buffer: 0xabfb60c0
You can read my views in a simple format instead of injection a few times and autofilters with the Lib; easier to use from code.
It popular several ways of doing this, but from the first point you get an idea where the last copy of compressed data is being library's application suggested so I assumed it was you searching through the error data.
Node@01365b8-a50d-4f32-8487-a7fkbbsingleton
I found here. So, the solution was to use node_30automatic_win32 offset modifier to know dynamic resize allocated the above image.
If you ask you how you get the name of drawable in the /PreferablyW
context you will need to implement tblmacUsingRequestWed()
:
class OnaddconfigThread extends Apitransactivity {
public:
Context %*s;
Reason: : And instead of pressing enter in col1, return back the value of column 3 in step 1, and parse that picture into image2 and hit the screen down on matches.
Find the contents of file. Return:
commandfileOn = new char[256];
However you can even store y bytes in an array in Panda (allocate a Z note to save and write to a file).
BufferedReader u = new BufferedReader(new InputStreamReader(is)); // Store the data line in the buffer
cursor = functional.readUnderlyingBuffer(buffer);
Layouts of ON_GL_ERR on gl.dev_draw do not print the Google surfaceToCoordinates as your device is 1 pixels long, elem coordinates will be nil. Sometimes you should be optional on my own. In other words, the function has more than once register_on_update, block all the pixels that are big enough from the context to run with the context target, so if I remember correctly, the results are now expandable.
void renderToPixel(void)
{
if (texture) { // Gl something css
@glTextureSubTexture(glTexImage1D,GL_PART4D,texture_id,3); // Since 4x foo
3.,0.0f,0. 5f,4f,1d,0. 0f,assertionPixelColor;
}
// reset the dtype info
glClearRGB(0. 0,0. 0,GUID_RGBA,0. 0f);
glLinkRenderer(GL_COMPONENT2_DATASTAX_VALUE,componentInfo[4]);
glBindTexture(GL_TEXTURE_2D, 0);
glTexTemplates(GL_TEXTURE_2D, _propsState[3], RendererInfo.strokeState, 5, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, &improvedData[0], GL_VISTA,GL_UNSIGNED_BYTE, leftLoop);
glTexImage2D(GL_TEXTURE_2D,0, virtualPageName->shouldKeepNotified,(2*2**2+ T/2), jdbcchangeGl(3, width, 0.5, 0, 0));
glEnable(GL_TEXTURE_JS_GL_TEXTURE);
glTexDownloading(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST);
//difficult texture
glColor3f(0. 0, 0.0, _LIFE_IDENTICAL);
dc.formatMap(edges, GL_BOTH,toPerformanceEffect, this);
return 0;
}
considering, that you have such a software string, minutes and 10 other sessions around within 4 fps
hidden the image signal in action then creating a Png to load the memory if the software doesnt. Here is some code which will on hand.
This is the code to redirect OutputBuffer to the output filename instead of the image
byte[] buffer = new byte[bytesSent];
byte[] buffer = new byte[1024];
for (int i = 0; i < buffer.length; i++) {
canvas.encodeToDataWithFormat("\r\n", buffer[i].toString());}
recognizingBytes++ linearLayout.maximumSize(0, width);
clearMessage();
inputBytes.add(9* 255, learningMechanisms.length);
data.addType("image/jpeg", bitmapImage.readObject());
getIntent().setAction("png");
buildMessageLoop();
below, this code produces an odd result of my `getNodeArray
as it seems with Gson. Person seen a few calordios about what they are saying to disconnect this String and set all one of these which are none kind of programming. Like:
String[] dataArray = Arrays.sortForEach(data,
new new newString[]
{ { { { { {Methods", 2 },
new new new new newInteger[] { 0, 2, 3 }
results:
sharpMessage//Result[aa] == Array(5)
AjaxRequest.Protocols.ContribConnection.doRequest.custsgetclose(String,
const IndexList, jsonRequest): ArrayError checkPermission(UrlsRequest request, Response)[webRequest:even]
By the time the current thread contain any buffer will contain the lowerWritten
buffer
PlatformThread.join(comThread.getProtectionMap(), out);
Which makes the most sense for hardware applications but when the Tracking already running has become out of range.
if you want to verified the shape of a raw buffer, you can use DialogListener.nullable() function, There's the AndroidReference with how you are setting it up
argument
The variable BrowserEasy is allows to bind the computed space to another device embed device register location when they are loaded in
What you hold in me the window
is has leading space
cout << null << "\t";
While reading the session yourself: threads1 .texescontact partially aligned in device indeservtion
It looks like you are to use OpenGL ES only. If you need an glGen format (SSL) you will have to do the following:
// Load the OpenGL SSH code (surprise) rollback to throw error: 'directory revlbs is not linked.
I' m inside a thread here here and nb.1, u.proposed to the following code

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It was generated by a neural network.